HPKComposerAV is a tool
for building real time interactive (via MIDI) Audio-Visual performances.
It generates Csound files that are played with the CsoundAV program.
This tool can be used for generating only sounds, but it has realy been
designed to mix sound and graphics and to allow synchronization of the
graphical parameter evolutions with those of the sound synthesis.
Another important paradigm is the focus on using continuous variations
versus discrete events. There is no support for score events: sounds are
generated continuously as well as the graphical objects. The
performance control is through the parameter evolutions, the MIDI
controls and of course the Csound opcodes. Of course, the Csound opcodes
capabilties and the parameter evolution allow discrete sound
transformations to happen.
|
The sound
part is based on Csound, and is composed of a sound generator
(named Sound in the GUI) and several sound effects that are running in
parallel. The sound definition is done using the Csound opcodes and
assist tools are provided for working with them, as well as for
allowing the share and reuse of Sound and Effects.
Real time performance beeing a key challenge, the sound
generation is monophonic, but the sound effect ouput is
stereophonic. |
The graphical part is based on
the OpenGL opcodes of CsoundAV. HPKComposerAV provides a complete
encapsulation of the opcodes in contrast to the sound part. The graphic
structure requires less flexibility than the sound part: basically
a graphical object has a shape, a material definition (color and
texture), and a position in space. Links between the graphical
properties and the sound is achieved through several ways. It is
possible to synchronize the evolution of any graphical parameter
with any sound parameter. It is also possible to use a Csound
variable defined in the sound definition source, bringing a lot
of synchronization capabilities or graphical parameter control.
- Material attributes are diffuse, emissive and specular
colors, transparency, ambient intensity, shiniess, blend function
source, blend function destination.
- A texture can be applied to the shape and can be an image or
a video. The supported formats are those of CsoundAV. The texture
can be scaled, translated and rotated. The texture image can be
changed through a list of cycling images..
- Geometry choice is rather limited versus what is offered in
CsoundAV. Wavefront OBJ are supported and is the way to have
diversity. Texture Coordinate Generation is available.
- The graphical object can be scaled, translated and rotated.
|
Light can be added to the
Performance. Two different types of Light, directional and point, are
available. A global ambient light is defined by default, but it is
recommended to uncheck it and to add a Light for better control of the
position and color.
|
To learn more on the
features, please follow the tutorial
|
|