- After downloading the zip file and unzipping it in
the directory of your choice, launch HPKComposerAV using "start.cmd".
- The application has a classic look and feel:
- a title bar that displays the current file
being edited (or new if no file has been loaded),
- a menu bar for file operation, preference settings
and window operations,
- a toolbar that gives access to frequent actions,
- the editor area.
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The editor is
split in two parts: the left part is the Performance Structure view.
This view show the structure of the performance: sound, effects,
graphical objects and lights. It displays also the Performance settings,
like CsoundAV command line parameters or the Performance length (in
second). This Structure view will also indicate the state of the
Performance components. when clicking on an item of the list, an editor
view will be displayed on the right. The Structure view is only a
navigation and a vizualisation view, the edition of the Performance is
done in the right view. These two panes are resizable.
The buttons present in the toolbar have the following actions, from
left to right:
- save the current file. This button is enabled only if
the file has to be saved, that is it has been changed.
- Generate a Csound .csd file that can be played by
CsoundAV. This file contains all the active components of the
Performance. The name of the .csd file is those of the Performance
- Launch CsoundAV for playing this .csd file. The real
time performance begins!
- Generate a Csound .csd file and launch CsoundAV to
compile this file in non real time mode. This file contains all the
active sound components of the Performance. The sound file generated by
CsoundAV has the same name as those of the Performance follow by .wav.
The purpose of this batch generation is to be able to safely listen the
sound for adjusting audio levels or identifying interesting times in the
Performance.
- Launch a sound player to listen to the Csound
generated sound file.
The Rendering Settings view is displayed by default when a new
Performance is created, or loaded.
Each Editor view has the same structure: a title, a toolbar and the
editable properties.The toolbar presents the actions that are currenlty
possible on this part of the composition. In this case (Rendering
Settings editor view) , it is possible to a create a new Sound Effect,
Graphical Object or Light. The function of each buttons is known by
moving the mouse over it.
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